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Violence in Video Games: Tactical Shooter, Nonviolent Video Game, Video Game Controversy, First-Person Shooter Source Wikipedia

Violence in Video Games: Tactical Shooter, Nonviolent Video Game, Video Game Controversy, First-Person Shooter

Source Wikipedia

Published August 30th 2011
ISBN : 9781156714126
Paperback
50 pages
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 About the Book 

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 49. Chapters: Tactical shooter, Nonviolent video game, Video game controversy, First-person shooter, List ofMorePlease note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 49. Chapters: Tactical shooter, Nonviolent video game, Video game controversy, First-person shooter, List of controversial video games, Fatality, Video game behavioral effects, Full Spectrum Warrior, Kill stealing, Muslim Massacre: The Game of Modern Religious Genocide, A Modest Video Game Proposal, Playing Columbine, Shooter game, Grand Theft Childhood, V-Tech Rampage, Dave Grossman, Death Race, Mothers Against Videogame Addiction and Violence. Excerpt: Nonviolent video games are video games characterized by little or no violence. The term nonviolent as applied to video games is objectively ambiguous as virtually any game with conflict contains violence in some form, however minor. The apparent vagueness of the term is resolved by examining the definition of nonviolent video games as it is applied. Non-violent video games are defined in the negative by a disjunctive modus tollendo ponens argument. As such, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, employ the term to describe games with comparatively little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game, however a number of games at the fringe of the non-violence label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters. The popularity of violent video games and increases in youth violence have led to much research into the degree to which video games may be blamed for societally negati...